vileburden Commissions open

I build the land under your map.

Triangle terrain and full environments for Roblox: mountains, forests, rivers, roads and everything around your districts. Mostly AoT-style, historical and natural maps.

See the maps

Maps I've worked on

All three are team builds. Each one says which part was mine and who I built it with. Click any image to see it full size.

Trost

District and terrain

A fortified district inside Wall Rose, with autumn forests, open fields, villages and waterways around a dense town center. I built the district itself and all of the terrain around it.

My part
District creation and terrain
Built with
sueewya, shinkimaelum, notkrr

Tundra

Environment and lighting

A snowbound settlement at night. Heavy snow and low visibility outside, warm lit interiors inside, and a cold blue landscape that fades into the storm.

My part
A major part of the map
Built with
swiftpedro, sueewya (minor part)

Holst

Terrain

A district surrounded by rolling hills, raised plateaus, village roads and a waterfall. I built the terrain around the district and the wider landscape.

My part
Terrain
District team
swiftpedro, sueewya, shinkimaelum, notkrr

My terrain toolkit

A Roblox Studio plugin I use on every map. It runs on top of Atrazine's Terrain V2, which handles the core triangle generation. These are the tools I added.

What it adds

  • River makerPlace nodes, set width, bank slope, depth and wall and bed colors, then carve the channel and fill it with water. Saved rivers can be reactivated and rebuilt.
  • Path makerRoads and trails from placed nodes. Set width, height, surface offset, curve detail, material and color.
  • Forest makerMark an area, pick your tree models, and scatter them by tree count, spacing, scale range and seed.
  • Terrain brushRaise, lower, smooth and flatten triangle terrain right in Studio.
  • Map grid makerLays out a baseplate grid and turns it into a node grid, so a new map starts in minutes.
  • Auto connectConnects nodes into triangles, all at once or only the ones you select, and turns live updates back on.
  • Map healthScans nodes, terrain links and path parts, selects the issues, optimizes paths and removes duplicate triangles.
  • Node toolsShow, hide, select and safely delete nodes across folders.
  • Node reviverRebuilds missing nodes from existing triangle terrain so old maps become editable again.

It's private right now and I use it on my own maps. If you want it for your team, message me and tell me what you'd use it for.

Built on Atrazine's Terrain V2, credited to its original author.

Need terrain for your map?

I take commissions for full maps, terrain around existing builds, and team roles on bigger projects.

  1. You send the briefTell me about your map on Discord. The list on the right covers what I need.
  2. I quote and block it outYou get a price and a timeline, then a rough layout of the scale and big shapes to approve.
  3. I build itTerrain, biome, paths, rivers and lighting, with progress screenshots along the way.
  4. Changes and handoffWe fix what you want changed, then I hand the map over.

What to send me

  • How big the map is and what style
  • What's already built
  • Your deadline
  • Reference images, if you have them
Prices depend on the map, so I quote each one.